Source code for ipywidgets.widgets.widget_controller

# Copyright (c) Jupyter Development Team.
# Distributed under the terms of the Modified BSD License.

"""Controller class.

Represents a Gamepad or Joystick controller.
"""

from .valuewidget import ValueWidget
from .widget import register, widget_serialization
from .domwidget import DOMWidget
from .widget_core import CoreWidget
from .trait_types import TypedTuple
from traitlets import Bool, Int, Float, Unicode, Instance


[docs]@register class Button(DOMWidget, ValueWidget, CoreWidget): """Represents a gamepad or joystick button.""" value = Float(min=0.0, max=1.0, read_only=True, help="The value of the button.").tag(sync=True) pressed = Bool(read_only=True, help="Whether the button is pressed.").tag(sync=True) _view_name = Unicode('ControllerButtonView').tag(sync=True) _model_name = Unicode('ControllerButtonModel').tag(sync=True)
[docs]@register class Axis(DOMWidget, ValueWidget, CoreWidget): """Represents a gamepad or joystick axis.""" value = Float(min=-1.0, max=1.0, read_only=True, help="The value of the axis.").tag(sync=True) _view_name = Unicode('ControllerAxisView').tag(sync=True) _model_name = Unicode('ControllerAxisModel').tag(sync=True)
[docs]@register class Controller(DOMWidget, CoreWidget): """Represents a game controller.""" index = Int(help="The id number of the controller.").tag(sync=True) # General information about the gamepad, button and axes mapping, name. # These values are all read-only and set by the JavaScript side. name = Unicode(read_only=True, help="The name of the controller.").tag(sync=True) mapping = Unicode(read_only=True, help="The name of the control mapping.").tag(sync=True) connected = Bool(read_only=True, help="Whether the gamepad is connected.").tag(sync=True) timestamp = Float(read_only=True, help="The last time the data from this gamepad was updated.").tag(sync=True) # Buttons and axes - read-only buttons = TypedTuple(trait=Instance(Button), read_only=True, help="The buttons on the gamepad.").tag(sync=True, **widget_serialization) axes = TypedTuple(trait=Instance(Axis), read_only=True, help="The axes on the gamepad.").tag(sync=True, **widget_serialization) _view_name = Unicode('ControllerView').tag(sync=True) _model_name = Unicode('ControllerModel').tag(sync=True)